They gain a +2 racial bonus on all rolls to confirm critical hits. They can use the Stone Call spell once per day. Pitborn have a +2 racial bonus to Strength and Charisma, a -2 penalty to Intelligence, and a +2 racial bonus on Trickery and Perception checks. Perhaps because of this volatility, others tend to simply defer to pitborn, an act that often grants them the dominance they crave. Pitborn delight in destruction, especially while unleashing their havoc on what others consider valuable or precious. They gain a secondary Bite attack that deals 1d6 damage. They can use the Blur spell once per day. Motherless have a +2 racial bonus to Strength and Wisdom, a -2 penalty to Intelligence, and a +2 racial bonus on Mobility and Lore (Nature) checks. At worst, they tear themselves out even earlier. At best, qlippoth-spawn rip their mothers apart during labor. No woman survives the birth of a babe whose qlippoth ancestry has emerged. They gain a +2 racial bonus to combat maneuver checks and combat maneuver defense. They can use the Invisibility spell once per day. Hungerseed have a +2 racial bonus to Strength and Wisdom, a -2 penalty to Charisma, and a +2 racial bonus on Persuasion checks. They do not suffer a penalty to their Charisma if they have levels in sorcerer or eldritch scion of an Infernal bloodline.Įndowed with brawny muscles and thick bones, hungerseed always seem poised to explode into some larger, more powerful form, and have a voracious appetite for sensory pleasures and carnal delights. They can use the Scorching Ray spell once per day. Hellspawn have a +2 racial bonus to Constitution and Wisdom, a -2 penalty to Charisma, and a +2 racial bonus on Persuasion (when used for diplomacy) and Perception checks. They know a lie when they hear one, and can often determine what hidden vice or secret shame motivates another. While often rigid, stubborn, and highly focused on sticking to plans and schedules, hellspawn also have a rare talent for penetrating others' facades. They can use the Frigid Touch spell once per day. Grimspawn have a +2 racial bonus to Dexterity and Intelligence, a -2 penalty to Wisdom, and a +2 racial bonus on Trickery and Persuasion (when used for bluff) checks. They gain a +1 racial bonus on attack rolls against Clerics, Inquisitors and Paladins.ĭreary and pessimistic, grimspawn are so enthralled by death, disease, and dilapidation that they often dedicate themselves to ending lives from behind the scenes as macabre saboteurs. They can use the Cacophonous Call spell once per day. They enjoy violating taboos even more than breaking laws, especially if it means degrading or repulsing an innocent.įoulspawn have a +2 racial bonus to Constitution and Wisdom, a -2 penalty to Intelligence, and a +2 racial bonus on Lore (Religion) and Persuasion (when used for intimidate) checks. They gain a +2 racial saving throw bonus against enchantment spells and effects.Ĭrude and boorish, foulspawn take a particular delight in giving offence and scandalising polite society. They can use the Hideous Laughter spell once per day. They inflict severe emotional and physical pain on others, and never stop picking at the resulting psychological scars.įaultspawn have a +2 racial bonus to Dexterity and Wisdom, a -2 penalty to Intelligence, and a +2 racial bonus on Knowledge (Arcana) and Knowledge (World) checks. Lacking any sense of empathy or pity, faultspawn often abhor all ways of life but their own. They can use the Blindness spell once per day. Through deceit and sheer willpower, they often achieve privileged stations in society.īeastbrood have a +2 racial bonus to Dexterity and Charisma, a -2 penalty to Wisdom, and a +2 racial bonus on Perception and Persuasion (when used for bluff) checks. Heritages Beastbrood (Rakshasa-Spawn)īeastbrood regard themselves as deserving of appreciation and opulence. Though the power of their blood calls nearly every tiefling to fury, destruction, and wrath, even the spawn of succubus can become a saint and the grandchild of a pit fiend an unsuspecting hero. Despite their fiendish appearance and netherworld origins, tieflings have a human's capacity of choosing their fate, and while many embrace their dark heritage and side with fiendish powers, others reject their darker predilections. The taint is long-lasting and persistent, often manifesting at birth or sometimes later in life, as a powerful, though often unwanted boon. Most tieflings never know their fiendish sire, as the coupling that produced their curse occurred generations earlier. With otherworldly blood and traits to match, tieflings are often shunned and despised out of reactionary fear. Simultaneously more and less than mortal, tieflings are the offspring of humans and fiends.
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